
Open table
A fresh deal every time you sit down.
House rules
Lamplight Patience
Seven columns, one stock, four suits to bring home. Build down in alternating colours, turn up every hidden card and clear the table. The daily deal is draw one and the same for everyone; the weekly deal is draw three.
- Room
- Patience
- Game
- Patience
- Made for
- 1999
Free, no sign-up. Mouse, touch or keyboard.
How to play
- Click a card to send it home, or drag it where you want it.
- Arrows move the cursor, Enter or Space pick up and place.
- U undo, H hint, Q draw, F auto-finish.
- P to pause.
On touch
- Tap a card to send it to its best spot, or drag it.
- Tap the stock to draw.
- Undo, Hint and End sit along the bottom.
Take as long as you like. Pause any time with P; calm mode turns off every flash and shake.
Maker’s note
Patience was the game every family computer shipped with, played one quiet hand at a time. We dealt our own: our own card faces and crests, a felt table under a lamp, and one deal a day that every player gets in the same order. Every move you make is written down as a move, not a mouse position, so a winning hand can be checked card by card and the fastest clean clear of the day earns its place on the board.
The Eracade workshop
Target scores
- 1100
- 2200
- 3350
- 4500
- 5650
- 61,500
- 71,900
- 82,200
Each target is a step up. Reach the last one and you have outplayed the workshop.
In the Patience room
Solitaire. One player, one deal, all the time you like.
Your hands
Your best ten are kept in this browser with your three initials. Nothing is uploaded unless you submit a ranked hand, so clearing site data clears the list.