Accessibility
Beta Beta. Last updated 26 October 2026
We want as many people as possible to be able to play Eracade, and we are working to make the site and games more accessible as the beta progresses.
Our commitment
We aim to meet the Web Content Accessibility Guidelines (WCAG) 2.2 level AA for the pages of the site, and to make games playable with a keyboard, touch or gamepad. As a beta, we do not yet claim full conformance.
What helps today
- Reduced motion. If your system asks for reduced motion, the CRT effect switches itself off.
- Calm mode. Every game has a calm mode that removes flashes and screen shake. Press L in any game or use the pause menu.
- CRT effect on or off. The scanline and flicker effect can be switched off at any time.
- Input choices. Games support keyboard, touch and gamepad.
- Sound control. Sound can be muted.
- Site pages. Pages have a skip link and headings and landmarks for screen readers.
Known limits
- Games are drawn on a canvas, so their play area is not readable by screen readers.
- Some games rely on quick reactions, colour or precise timing, and may be hard to play with some disabilities. Not every game has adjustable speed or difficulty yet.
- Some retro styles use low contrast or small pixel text on purpose in places, and we are reviewing these.
- Some games use flashing effects when calm mode is off. Please use calm mode if you are sensitive to flashing or at risk of photosensitive seizures.
The Era Museum
The museum is long-form reading plus four small interactive exhibits. Each exhibit begins with a plain-text explanation, and its controls are real buttons, sliders, checkboxes and fields with labels, operable by keyboard, with targets of at least 44 pixels.
- Reduced motion. If your system asks for reduced motion, the exhibits start still and offer an explicit "Enable motion" switch. Flicker in the CRT simulator is off by default, and nothing flashes more than three times a second. A photosensitivity note comes before the CRT exhibit.
- Sound only on request. The dial-up sound room makes no sound until you press Dial or a keypad key. It has a volume control, a Hang up button and a full text transcript, and it stops if you switch tabs.
- Colour is never the only signal. The palette toy lists every swatch with its hex value and a name, and the loading-bar styles show their progress as numbers or counted segments as well.
- Live readouts. Values that change as you adjust a control, such as the memory cost in the palette toy or the current phase of the dial-up call, are announced politely to screen readers.
- Known limits. The canvas pictures (the CRT test card, the palette picture and the waveform) are described in text but cannot be read pixel by pixel. Painting in the palette toy needs either a pointer or the arrow keys plus Enter.
Ask for help or report a barrier
If something is hard to use, or you would like information or help in another way, email hello@eracade.com with "Accessibility" in the subject. Tell us the page or game, what happened, and the device, browser and assistive technology you use. We aim to reply within 5 business days and will work with you on a fix or an alternative.