Beta

Credit 00

Ace & Ally on the table

Open table

A fresh deal every time you sit down.

Sit down: Ace & Ally

House rules

Ace & Ally

You and your ally against two computer players, with spades as trump. Name how many tricks you will take, then make good on it; call nil to take none at all. A set is three deals, and the daily set is the same hands for everyone.

Room
Tables
Game
Partnership trick-taking
Made for
2001
Play Ace & Ally

Free, no sign-up. Mouse, touch or keyboard.

How to play

  • Pick your goal, then click a card to play it or drag it to the middle.
  • Arrows move along your hand, Enter or Space pick up and play.
  • U undo, H hint, G next deal.
  • P to pause.

On touch

  • Tap a number for your goal, then tap a card to play it or drag it to the middle.
  • Undo, Hint and End sit along the bottom.

Take as long as you like. Pause any time with P; calm mode turns off every flash and shake.

Maker’s note

Partnership trick-taking was the quiet favourite of the early online card rooms. We built our own: goals instead of anything that smells of money, an ally who reads the table and covers for you, and two opponents who trump in when they are void and duck when they are aiming for nil. Daily play is medium opponents, weekly is hard, free play lets you pick. Your goals and your cards are written down as moves, so every set can be replayed deal by deal and the biggest margin of the day earns its place on the board.

The Eracade workshop

Target scores

  1. 160
  2. 2130
  3. 3210
  4. 4290
  5. 5370
  6. 6450
  7. 7540
  8. 8640

Each target is a step up. Reach the last one and you have outplayed the workshop.

In the Tables room

Cards against the computer. Your opponents are patient, polite and never in a hurry.

Every Tables table

Your hands

Your best ten are kept in this browser with your three initials. Nothing is uploaded unless you submit a ranked hand, so clearing site data clears the list.