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Credit 00

Trump & Tide on the table

Open table

A fresh deal every time you sit down.

Sit down: Trump & Tide

House rules

Trump & Tide

Euchre for four by harbour lamp: you and North against West and East, five cards each, and the two jacks of the trump colour rule the table. Order up the turned card or pass, name your own trump, even go alone. First side to ten points wins; the daily game is the same hands for everyone.

Room
Tables
Game
Trick-taking, partners
Made for
1999
Play Trump & Tide

Free, no sign-up. Mouse, touch or keyboard.

How to play

  • Click Order up, Pass or a suit, then click a card to play it or drag it to the middle.
  • Arrows move along your hand, Enter or Space pick up and play.
  • N pass, O order up, T go alone, U undo, H hint, G next deal.
  • P to pause.

On touch

  • Tap Order up, Pass or a suit, then tap a card to play it or drag it to the middle.
  • Tap Alone to go it alone.
  • Undo, Hint and End sit along the bottom.

Take as long as you like. Pause any time with P; calm mode turns off every flash and shake.

Maker’s note

Euchre was the card game of the Midwest kitchen table and the early online card rooms, and it is a quick one: twenty-four cards, five tricks, a turned-up card and a decision. Ours is drawn in brass and lamplight, with three computer players who count trumps, notice who has run out of a suit and, on the hard setting, test a few possible deals in their heads before every card. The dealer picks up the turned card and discards. If everyone passes twice the hand is thrown in and dealt again, and after four throw-ins in a row the dealer must name trump. Making your call takes three tricks, all five tricks score two, a lone march scores four, and being euchred hands the other side two. Daily play is medium, weekly is hard, free play lets you choose. Every call, discard and card is written down as a move, so a game can be replayed hand by hand; the score rewards points, margin and speed, and undo only reaches back within the current hand.

The Eracade workshop

Target scores

  1. 130
  2. 290
  3. 3150
  4. 4220
  5. 5290
  6. 6360
  7. 7430
  8. 8500

Each target is a step up. Reach the last one and you have outplayed the workshop.

In the Tables room

Cards against the computer. Your opponents are patient, polite and never in a hurry.

Every Tables table

Your hands

Your best ten are kept in this browser with your three initials. Nothing is uploaded unless you submit a ranked hand, so clearing site data clears the list.