
Open table
A fresh deal every time you sit down.
House rules
Flip Court
Place a disc to bracket a line of the other colour and turn it over. Corners are gold, edges are safe, and a side with no move simply passes. Three opponents a day.
- Room
- Boards
- Game
- Disc flipping
- Made for
- 1998
Free, no sign-up. Mouse, touch or keyboard.
How to play
- Click a square to place a disc (dots mark legal squares).
- Arrows + Enter place.
- U undo, H hint, N next round, Q end.
- P to pause.
On touch
- Tap a dotted square to place a disc.
- Undo, Hint and End sit along the bottom.
Take as long as you like. Pause any time with P; calm mode turns off every flash and shake.
Maker’s note
A flipping game takes a minute to learn and years to play well: the board turns over, and the squares that win it are the quiet ones. Ours is an eight-by-eight board of glossy ink and pearl discs with the standard opening, automatic passes and a plain count at the end. The three daily opponents climb from careless to careful, and the hard one knows what a corner is worth. Ranked play is the day's seeded line-up of computer opponents, easiest to hardest: wins, winning margin and fewest moves score points, a quick finish earns a small time bonus, and every undo or hint costs points. Each run is stored as a list of moves, so the server replays the whole set, the opponents' replies included, before it counts. The free game lets you pick Easy, Medium, Hard or two players on one device (two-player games are unranked).
The Eracade workshop
Target scores
- 160
- 2150
- 3250
- 4360
- 5480
- 6620
- 7780
- 8950
Each target is a step up. Reach the last one and you have outplayed the workshop.
In the Boards room
Board and tile games across a quiet table, one move at a time.
Your hands
Your best ten are kept in this browser with your three initials. Nothing is uploaded unless you submit a ranked hand, so clearing site data clears the list.