
Open table
A fresh deal every time you sit down.
House rules
Five Dice Farm
Three rolls a turn, five dice, twelve fields on the farm card. Hold what you like, roll the rest, then write the result in Seeds, Coop, Farmhouse, Row or any open field. Fill the card to harvest. Points only.
- Room
- Boards
- Game
- Dice, Scoring
- Made for
- 2002
Free, no sign-up. Mouse, touch or keyboard.
How to play
- Tap dice to hold, Roll for the rest, tap a field to score.
- Arrows + Enter work too.
- R roll, 1-5 hold, S scarecrow, U undo, H hint, Q end.
- P to pause.
On touch
- Tap the dice you want to keep, tap Roll, then tap a field on the card.
- Undo, Hint and End sit along the bottom.
Take as long as you like. Pause any time with P; calm mode turns off every flash and shake.
Maker’s note
A dice game for one, played on a farm card with twelve fields: Seeds to Hay add up one face, Coop and Corral want three or four alike, Farmhouse is three and two, Row is a run, Prize Crop is five alike and Barn Stack adds anything. Dice come from the seed by turn and roll, so the daily card is the same for everyone. The daily card gives you one Scarecrow, which re-rolls a single die after your three rolls are gone; the weekly card has none. Reach 60 in the top six fields for the Harvest bonus. A quick finish earns a small time bonus, an undo costs 15 and a hint 10. Every action is one logged move, so the server replays the whole card before it counts.
The Eracade workshop
Target scores
- 140
- 280
- 3120
- 4160
- 5200
- 6235
- 7265
- 8295
Each target is a step up. Reach the last one and you have outplayed the workshop.
In the Boards room
Board and tile games across a quiet table, one move at a time.
Your hands
Your best ten are kept in this browser with your three initials. Nothing is uploaded unless you submit a ranked hand, so clearing site data clears the list.