Instructions
Prismwall
Shatter a wall of faceted gems with a vector ball. Where it lands on the paddle sets its angle; falling shards add balls or widen the paddle, and the ball speeds up every ten gems.
- Year
- 1978
- Era
- Vector
- Genre
- Arcade / Breakout-style
Free, no sign-up. Keyboard, touch or gamepad.
How to play
- Left/Right (or the mouse) move the paddle, Space or click launches.
- P to pause.
On touch
- Drag to move the paddle, tap to launch.
Every run starts on the title screen. Pause any time with P or the pause button; calm mode removes flashes and screen shake.
Maker’s note
Break gems without touching the paddle to build a combo up to x7, and clear a wall for a bonus. Three balls; each new wall is taller, with reinforced rows and tunnel gaps. Wall layout and drops come from a seed.
The Eracade workshop
Target scores
- 1300
- 2800
- 31,600
- 42,800
- 54,500
- 66,500
- 79,000
- 812,000
Each target is a step up. Beat them all and you have outplayed the workshop.
The Vector era, 1977–1982
Glowing phosphor lines on black glass: wireframes, starfields and one bright dot doing something impossible.
High scores
The top ten runs are saved in this browser with your three initials. Nothing is uploaded unless you submit a ranked run, so clearing site data clears the table.
