Instructions
Chevron Descent
Rows of glowing chevrons march down and step faster as they thin. Shoot, hide behind the barriers, catch the comet.
- Year
- 1978
- Era
- Vector
- Genre
- Arcade / Descending rows shooter
Free, no sign-up. Keyboard, touch or gamepad.
How to play
- Left/Right to move, Space to fire (two bolts at a time).
- Or drag on screen.
- P to pause.
On touch
- On-screen < > and FIRE buttons, or drag anywhere to steer (it auto-fires while you hold).
Every run starts on the title screen. Pause any time with P or the pause button; calm mode removes flashes and screen shake.
Maker’s note
Forty-five chevrons, four crumbling barriers and a comet that crosses the top. The fewer chevrons remain, the faster the formation steps. Waves start lower and bomb harder; an extra cannon arrives at 1500. Chevrons reaching the cannon line end the run at once. Seeded bombs and comet.
The Eracade workshop
Target scores
- 1100
- 2300
- 3600
- 41,000
- 51,500
- 62,200
- 73,000
- 84,200
Each target is a step up. Beat them all and you have outplayed the workshop.
The Vector era, 1977–1982
Glowing phosphor lines on black glass: wireframes, starfields and one bright dot doing something impossible.
High scores
The top ten runs are saved in this browser with your three initials. Nothing is uploaded unless you submit a ranked run, so clearing site data clears the table.
