Instructions
Walkabout Wardens
A line of little hard-hatted walkers marches out of the hatch and never stops. Hand out jobs, bridge, dig, block and float, to get enough of them to the door. Thirty levels, each one checked solvable.
- Year
- 1995
- Era
- 16-Bit
- Genre
- Puzzle / Job assignment
Free, no sign-up. Keyboard, touch or gamepad.
How to play
- Left / Right pick a job, Up / Down pick a walker, A hands it out, B speeds time up.
- Click a job, then click a walker.
- P to pause.
On touch
- Tap a job, then tap a walker.
- A bridge job starts building at the next gap.
- Tap FAST to speed up time.
Every run starts on the title screen. Pause any time with P or the pause button; calm mode removes flashes and screen shake.
Maker’s note
You get three tries across the run, and leftover time on a cleared level turns into points. The seed shuffles the order of levels inside each tier of five and mirrors some of them, so a daily run is the same walk for everyone.
The Eracade workshop
Target scores
- 1800
- 22,000
- 34,000
- 47,000
- 510,500
- 615,000
- 721,000
- 828,000
Each target is a step up. Beat them all and you have outplayed the workshop.
The 16-Bit era, 1990–1996
Dithered sunsets, parallax hills and more colours than anyone knew what to do with.
High scores
The top ten runs are saved in this browser with your three initials. Nothing is uploaded unless you submit a ranked run, so clearing site data clears the table.
