Instructions
Pocket Cells
Eight columns, four pocket cells, four suit homes. Park a card, free an ace, send the whole deck home.
- Year
- 1996
- Era
- 16-Bit
- Genre
- Card / FreeCell-style
Free, no sign-up. Keyboard, touch or gamepad.
How to play
- Click or drag a card, then its destination.
- Click it twice to send it home.
- Arrows + Space, X to undo (-25).
- P to pause.
On touch
- Tap a card, then where it goes (or drag it).
- Tap it twice to send it home.
- UNDO button costs 25.
Every run starts on the title screen. Pause any time with P or the pause button; calm mode removes flashes and screen shake.
Maker’s note
A classic open-cell patience with long-run moves limited by your free pockets and empty columns. Score is ten per card sent home, minus 25 per undo, plus a win bonus that shrinks with the clock. When every column runs downward the cards finish themselves. Deals are seeded, so a given day has the same deal for everyone and runs can be verified.
The Eracade workshop
Target scores
- 150
- 2120
- 3200
- 4300
- 5400
- 6520
- 7700
- 8900
Each target is a step up. Beat them all and you have outplayed the workshop.
The 16-Bit era, 1990–1996
Dithered sunsets, parallax hills and more colours than anyone knew what to do with.
High scores
The top ten runs are saved in this browser with your three initials. Nothing is uploaded unless you submit a ranked run, so clearing site data clears the table.
