Beta

Credit 00

Pocket Cells in play

1 coin, 1 playCoins are free

Instructions

Pocket Cells

Eight columns, four pocket cells, four suit homes. Park a card, free an ace, send the whole deck home.

Year
1996
Era
16-Bit
Genre
Card / FreeCell-style
Play Pocket Cells

Free, no sign-up. Keyboard, touch or gamepad.

How to play

  • Click or drag a card, then its destination.
  • Click it twice to send it home.
  • Arrows + Space, X to undo (-25).
  • P to pause.

On touch

  • Tap a card, then where it goes (or drag it).
  • Tap it twice to send it home.
  • UNDO button costs 25.

Every run starts on the title screen. Pause any time with P or the pause button; calm mode removes flashes and screen shake.

Maker’s note

A classic open-cell patience with long-run moves limited by your free pockets and empty columns. Score is ten per card sent home, minus 25 per undo, plus a win bonus that shrinks with the clock. When every column runs downward the cards finish themselves. Deals are seeded, so a given day has the same deal for everyone and runs can be verified.

The Eracade workshop

Target scores

  1. 150
  2. 2120
  3. 3200
  4. 4300
  5. 5400
  6. 6520
  7. 7700
  8. 8900

Each target is a step up. Beat them all and you have outplayed the workshop.

The 16-Bit era, 1990–1996

Dithered sunsets, parallax hills and more colours than anyone knew what to do with.

More 16-Bit cabinets

High scores

The top ten runs are saved in this browser with your three initials. Nothing is uploaded unless you submit a ranked run, so clearing site data clears the table.