Instructions
Hex Harvest
Claim hexes before the blight does. Two plantings a turn, plants that root in any gap they surround, and a creeping blight that withers whatever it circles.
- Year
- 1995
- Era
- 16-Bit
- Genre
- Strategy / Territory
Free, no sign-up. Keyboard, touch or gamepad.
How to play
- Click a hex to plant (two per turn), or use the arrows and Space.
- P to pause.
On touch
- Tap a hex to plant.
Every run starts on the title screen. Pause any time with P or the pause button; calm mode removes flashes and screen shake.
Maker’s note
Six fields, twelve turns each. A gap touched by two of your plants takes root by itself, so a well-placed pair can set off a chain; the blight spreads one ring after every turn from more sources every field, and the purple marks show exactly where it strikes next. Finish a field with less than a fifth of it and the harvest is over.
The Eracade workshop
Target scores
- 1300
- 2800
- 31,500
- 42,500
- 53,500
- 64,500
- 75,500
- 86,500
Each target is a step up. Beat them all and you have outplayed the workshop.
The 16-Bit era, 1990–1996
Dithered sunsets, parallax hills and more colours than anyone knew what to do with.
High scores
The top ten runs are saved in this browser with your three initials. Nothing is uploaded unless you submit a ranked run, so clearing site data clears the table.
