Instructions
Nickel Pinball
One screen, three pop bumpers, two slingshots and a jackpot gate. Fill the top lanes to raise the multiplier, hit the side targets to light the gate, and do not tilt.
- Year
- 1985
- Era
- Golden Arcade
- Genre
- Arcade / Pinball
Free, no sign-up. Keyboard, touch or gamepad.
How to play
- Left/Z flips left, Right/X flips right.
- Hold Down (or any flipper) to pull the plunger, release to launch.
- Up nudges (three per four seconds, then TILT).
- P to pause.
On touch
- Hold the left or right half of the screen to flip.
- Any touch pulls the plunger; NUDGE shakes the table.
Every run starts on the title screen. Pause any time with P or the pause button; calm mode removes flashes and screen shake.
Maker’s note
A small table with a real ball: a circle-and-segment solver, flippers that carry their own momentum, and a multiplier that survives only as long as you do. The ball is lightly seeded (plunge and bumper kicks), so a daily table plays the same shape for everyone while no two shots are identical.
The Eracade workshop
Target scores
- 11,000
- 22,500
- 35,000
- 48,000
- 512,000
- 618,000
- 727,000
- 840,000
Each target is a step up. Beat them all and you have outplayed the workshop.
The Golden Arcade era, 1983–1989
Neon on black, chunky sprites and a pocket full of coins: short runs, high scores, one more go.
High scores
The top ten runs are saved in this browser with your three initials. Nothing is uploaded unless you submit a ranked run, so clearing site data clears the table.
