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Credit 00

Nickel Pinball in play

1 coin, 1 playCoins are free

Instructions

Nickel Pinball

One screen, three pop bumpers, two slingshots and a jackpot gate. Fill the top lanes to raise the multiplier, hit the side targets to light the gate, and do not tilt.

Year
1985
Era
Golden Arcade
Genre
Arcade / Pinball
Play Nickel Pinball

Free, no sign-up. Keyboard, touch or gamepad.

How to play

  • Left/Z flips left, Right/X flips right.
  • Hold Down (or any flipper) to pull the plunger, release to launch.
  • Up nudges (three per four seconds, then TILT).
  • P to pause.

On touch

  • Hold the left or right half of the screen to flip.
  • Any touch pulls the plunger; NUDGE shakes the table.

Every run starts on the title screen. Pause any time with P or the pause button; calm mode removes flashes and screen shake.

Maker’s note

A small table with a real ball: a circle-and-segment solver, flippers that carry their own momentum, and a multiplier that survives only as long as you do. The ball is lightly seeded (plunge and bumper kicks), so a daily table plays the same shape for everyone while no two shots are identical.

The Eracade workshop

Target scores

  1. 11,000
  2. 22,500
  3. 35,000
  4. 48,000
  5. 512,000
  6. 618,000
  7. 727,000
  8. 840,000

Each target is a step up. Beat them all and you have outplayed the workshop.

The Golden Arcade era, 1983–1989

Neon on black, chunky sprites and a pocket full of coins: short runs, high scores, one more go.

More Golden Arcade cabinets

High scores

The top ten runs are saved in this browser with your three initials. Nothing is uploaded unless you submit a ranked run, so clearing site data clears the table.