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Credit 00

Moat Mender in play

1 coin, 1 playCoins are free

Instructions

Moat Mender

Patch the wall between volleys. Each 5-second build phase you spend stone on repairs, tarps and ballistae; then the siege cannons fire. Shells love cracks and gaps, and a shell through a gap hits the keep.

Year
2003
Era
Early Web
Genre
Strategy-lite / Reverse tower defence
Play Moat Mender

Free, no sign-up. Keyboard, touch or gamepad.

How to play

  • Mouse: pick a tool, click a wall segment.
  • Left/Right move, Space builds, X changes tool, Enter starts the volleys.
  • P to pause.

On touch

  • Tap a tool, then tap wall segments; tap GO to start the volleys early.

Every run starts on the title screen. Pause any time with P or the pause button; calm mode removes flashes and screen shake.

Maker’s note

Ten waves. Repair costs 1 stone, a tarp 2 (soaks one shell), a ballista 4 (shoots down shells aimed at it or its neighbours; max 3). Each wave pays wave x 50 + keep HP x wave x 10 + 8 per intact segment + 3 per spare stone; breaking the siege adds 500 + 100 per keep HP. Shell targets come from a seed.

The Eracade workshop

Target scores

  1. 1300
  2. 2800
  3. 31,500
  4. 42,400
  5. 53,500
  6. 64,800
  7. 76,200
  8. 87,800

Each target is a step up. Beat them all and you have outplayed the workshop.

The Early Web era, 1997–2004

Beige towers, bevelled buttons and games that loaded one modem squeal at a time.

More Early Web cabinets

High scores

The top ten runs are saved in this browser with your three initials. Nothing is uploaded unless you submit a ranked run, so clearing site data clears the table.