Instructions
Moat Mender
Patch the wall between volleys. Each 5-second build phase you spend stone on repairs, tarps and ballistae; then the siege cannons fire. Shells love cracks and gaps, and a shell through a gap hits the keep.
- Year
- 2003
- Era
- Early Web
- Genre
- Strategy-lite / Reverse tower defence
Free, no sign-up. Keyboard, touch or gamepad.
How to play
- Mouse: pick a tool, click a wall segment.
- Left/Right move, Space builds, X changes tool, Enter starts the volleys.
- P to pause.
On touch
- Tap a tool, then tap wall segments; tap GO to start the volleys early.
Every run starts on the title screen. Pause any time with P or the pause button; calm mode removes flashes and screen shake.
Maker’s note
Ten waves. Repair costs 1 stone, a tarp 2 (soaks one shell), a ballista 4 (shoots down shells aimed at it or its neighbours; max 3). Each wave pays wave x 50 + keep HP x wave x 10 + 8 per intact segment + 3 per spare stone; breaking the siege adds 500 + 100 per keep HP. Shell targets come from a seed.
The Eracade workshop
Target scores
- 1300
- 2800
- 31,500
- 42,400
- 53,500
- 64,800
- 76,200
- 87,800
Each target is a step up. Beat them all and you have outplayed the workshop.
The Early Web era, 1997–2004
Beige towers, bevelled buttons and games that loaded one modem squeal at a time.
High scores
The top ten runs are saved in this browser with your three initials. Nothing is uploaded unless you submit a ranked run, so clearing site data clears the table.
