Instructions
Coinwright
Stamp coins, buy presses and apprentices, time your one 90-second Rush Hour, and decide when to Gild. Three minutes, one workshop.
- Year
- 2001
- Era
- Early Web
- Genre
- Idle / Clicker
Free, no sign-up. Keyboard, touch or gamepad.
How to play
- Click the die (or Space) to stamp.
- Click a shop row to buy, or Up/Down then B.
- Enter starts Rush Hour.
- Left (twice) gilds.
- P to pause.
On touch
- Tap the die to stamp, tap a shop row to buy, tap RUSH and GILD.
- Catch the golden coin when it flies past.
Every run starts on the title screen. Pause any time with P or the pause button; calm mode removes flashes and screen shake.
Maker’s note
An idle game squeezed into a three-minute run. Costs climb 15% per purchase, so tapping alone stops paying quickly; the real decisions are when to start your single Rush Hour (everything doubles for 90 seconds) and whether a Gild, which resets your shop for a permanent x2, is worth the coins it costs you right now. Each day's market nudges every price by a few percent.
The Eracade workshop
Target scores
- 1100,000
- 2250,000
- 3500,000
- 41,000,000
- 52,000,000
- 63,500,000
- 76,000,000
- 89,000,000
Each target is a step up. Beat them all and you have outplayed the workshop.
The Early Web era, 1997–2004
Beige towers, bevelled buttons and games that loaded one modem squeal at a time.
High scores
The top ten runs are saved in this browser with your three initials. Nothing is uploaded unless you submit a ranked run, so clearing site data clears the table.
