Instructions
Hollowmere
Halloween night, 1993. A dare sends you up the hill to Hollowmere, a manor empty for a hundred years, where a stage magician's ghost is still waiting to finish his vanishing act. Find his cape, wand, top hat and a very suspicious rabbit, light the little theatre and bring him back for one last bow.
- Year
- 1993
- Era
- 16-Bit
- Genre
- Adventure / Text
Free, no sign-up. Keyboard, touch or gamepad.
How to play
- Type short commands and press Enter: LOOK, X NEWSPAPER, TAKE ALL, KNOCK, TALK TO COSMO, PUT CARROT IN HAT, N/S/E/W, U/D, GO TO KITCHEN.
- UNDO, HINT, MAP.
- Up arrow repeats earlier commands.
- Esc pauses.
On touch
- Tap the word chips under the story to build commands (verb, then thing), or type.
- Tap a room on the map to walk there.
Every run starts on the title screen. Pause any time with P or the pause button; calm mode removes flashes and screen shake.
Maker’s note
Spooky, never scary: a friendly ghost who gives in-character nudges, 23 rooms from the cellars to the bat-filled turret, and puzzles with more than one way through (the locked library has two). The trunk combination and the rabbit's hiding place change with every seed. Ranked runs have the usual ten minutes; hints and undo cost points there.
The Eracade workshop
Target scores
- 130
- 260
- 3100
- 4140
- 5190
- 6240
- 7300
- 8360
Each target is a step up. Beat them all and you have outplayed the workshop.
The 16-Bit era, 1990–1996
Dithered sunsets, parallax hills and more colours than anyone knew what to do with.
High scores
The top ten runs are saved in this browser with your three initials. Nothing is uploaded unless you submit a ranked run, so clearing site data clears the table.
