Instructions
Hexhold
Hold the hearth on a small hex map. Before each of 15 waves you are dealt build cards (towers, walls, upgrades, a mend) and place them; gloom critters take the shortest open road from three gates, so your walls bend their path. Pick a relic after waves 5 and 10. Score is waves cleared plus hearth left.
- Year
- 2022
- Era
- Daily Puzzle
- Genre
- Strategy / Tower defence roguelite
Free, no sign-up. Keyboard, touch or gamepad.
How to play
- Arrows move the hex cursor, B swaps the held card, A plays it, Enter starts the wave (or toggles fast-forward).
- P to pause.
On touch
- Tap a card, then tap a hex.
- START WAVE, FAST and DROP buttons below the cards.
Every run starts on the title screen. Pause any time with P or the pause button; calm mode removes flashes and screen shake.
Maker’s note
Cards, relics, waves and gates all come from the seed. You cannot place anything that would seal off a gate. 100 points per wave cleared, 40 per hearth point left, 500 for clearing all 15.
The Eracade workshop
Target scores
- 1200
- 2400
- 3700
- 41,000
- 51,300
- 61,600
- 71,900
- 82,200
Each target is a step up. Beat them all and you have outplayed the workshop.
The Daily Puzzle era, 2020–2026
One shared puzzle a day and a result worth passing on, in calm colour with soft, rounded edges.
High scores
The top ten runs are saved in this browser with your three initials. Nothing is uploaded unless you submit a ranked run, so clearing site data clears the table.
