Eracade Era Museum · Worksheet 6 of 8
The One-Tap Hall, 2012–2014
NameDate
Read the One-Tap Hall (about twenty minutes), then answer in your own words.
How does a player’s thumb change the way a phone game has to be designed?
Give two reasons why phone games of this era used flat colours and big shapes.
One tap can mean different things. Give two examples of what a tap might mean.
What makes a one-tap game feel fair in its first three seconds?
Why was music often optional in these games?
Look closely
Play Pendulum Pop or One Thumb Hop three times. Each time a run ends, write the cause in one line. Could you see it coming? Would you change anything?
Make your own
Design a one-tap game. Describe it in one sentence. Then write what a tap does in two different moments of the game, and draw the main character.
Printed from eracade.com/museum/hall/one-tap/