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Eracade Era Museum · Worksheet 5 of 8

The Flash Hall, 2005–2011

NameDate

Read the Flash Hall (about twenty minutes), then answer in your own words.

  1. Why could a vector drawing be scaled to any size, and why were the files small?

  2. What did a sponsor pay for in a game of this era?

  3. What did the word “casual” mean when people used it about games?

  4. Why was an on-screen mute button described as a small act of respect?

  5. Who saved many of the games of this era from vanishing, and how?

Look closely

Visit the Loading-bar wing. Pick two of the eight styles. For each, write its name and the reason the exhibit gives for why that idea existed.

Make your own

Invent a “draw, then watch” puzzle. Sketch a ball, a goal and one obstacle, then draw the line you would add. What happens when the physics takes over?

Printed from eracade.com/museum/hall/flash/

For teachers: where each answer is in the hall
  1. The glass: shapes are curves and fills, not grids of dots; a curve is a handful of numbers.
  2. Sponsors and preloaders: a logo on the loading screen and a link on the menu.
  3. Casual by design: short sessions, simple rules, forgiving difficulty, nothing to learn first.
  4. The input: people played at work and school.
  5. The room: volunteers, archivists and engineers who collected, catalogued and built emulators.

The look-closely and make-your-own tasks have no single right answer. Ask pupils to explain their choice in one sentence.