Instructions
Scribble Shinobi
A ninja drawn in pen on notebook paper sprints through spikes, pits and hanging logs. Jump twice, slide low, and slash flying stars for a combo. One life and one paper charm of shield.
- Year
- 1992
- Era
- 16-Bit
- Genre
- Stick-figure / Runner
Free, no sign-up. Keyboard, touch or gamepad.
How to play
- Space or Up to jump (twice for a double jump), Down to slide, X (or Left/Right) to slash.
- P to pause.
On touch
- Tap to jump (tap again in the air to double jump), swipe down to slide, tap the right edge of the screen to slash.
Every run starts on the title screen. Pause any time with P or the pause button; calm mode removes flashes and screen shake.
Maker’s note
Doodling ninjas in a school margin is a rite of passage, so we made the margin the level. The sword is the interesting verb: a slash that connects builds your combo, and a slash that whiffs breaks it, so button-mashing is always the worse strategy. Obstacles arrive on a reaction-time budget that tightens as the run speeds up, and the daily seed lays the same course for everyone.
The Eracade workshop
Target scores
- 1400
- 2900
- 31,600
- 42,500
- 53,600
- 65,000
- 76,800
- 89,000
Each target is a step up. Beat them all and you have outplayed the workshop.
The 16-Bit era, 1990–1996
Dithered sunsets, parallax hills and more colours than anyone knew what to do with.
High scores
The top ten runs are saved in this browser with your three initials. Nothing is uploaded unless you submit a ranked run, so clearing site data clears the table.
