Instructions
Lamplight Log
A shut lighthouse, a low tide and eight keepsakes an old keeper left behind. Type your way around Skerrow Rock, its cottage and its sea caves, solve fair puzzles with oil cans, lanterns and one very rude gull, then row home with the hamper full.
- Year
- 1979
- Era
- Vector
- Genre
- Adventure / Text
Free, no sign-up. Keyboard, touch or gamepad.
How to play
- Type short commands and press Enter: LOOK, X NAPKIN, TAKE ALL, OPEN DOOR, N/S/E/W, U/D, GO TO KITCHEN.
- UNDO, HINT, MAP.
- Up arrow repeats earlier commands.
- Esc pauses.
On touch
- Tap the word chips under the story to build commands (verb, then thing), or type.
- Tap a room on the map to walk there.
Every run starts on the title screen. Pause any time with P or the pause button; calm mode removes flashes and screen shake.
Maker’s note
A green-screen adventure with modern manners: a forgiving parser that reads through typos, word chips so you never have to type on a phone, a map that draws itself, and unlimited undo in free play. The sea chest combination changes with every seed. Ranked runs have the usual ten minutes, so they are a speedrun of a story you know; hints and undo cost points there.
The Eracade workshop
Target scores
- 140
- 280
- 3130
- 4180
- 5240
- 6300
- 7380
- 8460
Each target is a step up. Beat them all and you have outplayed the workshop.
The Vector era, 1977–1982
Glowing phosphor lines on black glass: wireframes, starfields and one bright dot doing something impossible.
High scores
The top ten runs are saved in this browser with your three initials. Nothing is uploaded unless you submit a ranked run, so clearing site data clears the table.
