Instructions
Stardust Slingshot
Slingshot a probe past pink planets to collect stardust. Three shots a sky, twelve skies, and a dotted aim trail that gets shorter as you go.
- Year
- 1984
- Era
- Golden Arcade
- Genre
- Space / Aim and plan
Free, no sign-up. Keyboard, touch or gamepad.
How to play
- Left/Right turn the aim, Up/Down set the power, Space launches.
- Or drag back from the launcher and let go.
- P to pause.
On touch
- Drag back from the launcher like a slingshot and let go.
- < > and GO buttons for fine aim.
Every run starts on the title screen. Pause any time with P or the pause button; calm mode removes flashes and screen shake.
Maker’s note
Every sky is dealt backwards from three real shots, so it can always be cleared in three, and the game checks that on every deal. Collect grains in a row on one shot for 100, 200, 300; a close pass around a planet pays a sling bonus. Miss any grain after three shots and you lose a cell and try the same sky again. Three cells, twelve skies, and the aim trail shrinks from long to short.
The Eracade workshop
Target scores
- 1600
- 21,500
- 33,000
- 45,000
- 57,500
- 610,500
- 714,500
- 819,000
Each target is a step up. Beat them all and you have outplayed the workshop.
The Golden Arcade era, 1983–1989
Neon on black, chunky sprites and a pocket full of coins: short runs, high scores, one more go.
High scores
The top ten runs are saved in this browser with your three initials. Nothing is uploaded unless you submit a ranked run, so clearing site data clears the table.
