Eracade Era Museum · Worksheet 2 of 8
The Golden Arcade, 1983–1989
NameDate
Read the Golden Arcade hall (about twenty minutes), then answer in your own words.
What is a sprite, and why did moving one save the processor work?
How did a tile map make a whole level cheap to store?
In your own words, what is attribute clash?
Why were coin-operated games tuned so a run lasted only a few minutes?
Which way of selling games replaced “pay by the minute”, and why did it suit home consoles?
Look closely
Open the Palette toy. Choose 2 colours, then switch on attribute clash. Describe what happens where two colours meet, and write down the hex value of one colour you see.
Make your own
Design one 8 by 8 tile in the grid, using only two colours or shades. Then plan a row of a level that repeats three tiles. How many numbers does your row need?
Printed from eracade.com/museum/hall/golden-arcade/