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Pip Paddock in play

1 coin, 1 playCoins are free

Instructions

Pip Paddock

Roll five dice, hold what you like, reroll twice, and the hand you make is how far Pip gallops. Eight races against five rivals, winnings paid by finishing place.

Year
2006
Era
Flash Era
Genre
Dice / Race
Play Pip Paddock

Free, no sign-up. Keyboard, touch or gamepad.

How to play

  • Click dice to hold them, ROLL rerolls the rest (twice), GO runs your hand.
  • Keys: Left/Right pick a die, Up holds, Space rolls, Enter or Down goes.
  • P to pause.

On touch

  • Tap dice to hold, then ROLL or GO.

Every run starts on the title screen. Pause any time with P or the pause button; calm mode removes flashes and screen shake.

Maker’s note

Poker-style hands turn into furlongs: pairs, straights, full houses and a rare five of a kind. Rivals have a seeded form each race. First home also earns a margin bonus.

The Eracade workshop

Target scores

  1. 160
  2. 2130
  3. 3200
  4. 4280
  5. 5360
  6. 6440
  7. 7520
  8. 8620

Each target is a step up. Beat them all and you have outplayed the workshop.

The Flash Era era, 2005–2011

Glossy buttons, physics toys and a loading bar that was always worth the wait.

More Flash Era cabinets

High scores

The top ten runs are saved in this browser with your three initials. Nothing is uploaded unless you submit a ranked run, so clearing site data clears the table.