Instructions
Orbit Nine
Your first shift as relief caretaker on a tiny space station, and nothing works. The power is out, Biscuit the cat is missing, a supply ship is waiting to dock, and MABEL, the kind station computer, has mislaid half her memory and keeps calling you Gary. Put it all right.
- Year
- 1999
- Era
- Early Web
- Genre
- Adventure / Text
Free, no sign-up. Keyboard, touch or gamepad.
How to play
- Type short commands and press Enter: LOOK, X CLIPBOARD, TAKE ALL, PUSH BUTTON, TALK TO MABEL, WEAR SUIT, N/S/E/W, U/D, GO TO GALLEY.
- UNDO, HINT, MAP.
- Up arrow repeats earlier commands.
- Esc pauses.
On touch
- Tap the word chips under the story to build commands (verb, then thing), or type.
- Tap a room on the map to walk there.
Every run starts on the title screen. Pause any time with P or the pause button; calm mode removes flashes and screen shake.
Maker’s note
A small, friendly space-station mystery across 23 rooms on three decks, including a short spacewalk. The docking code, where the cat is hiding and what MABEL calls you all change with the seed. Ranked runs have the usual ten minutes; hints and undo cost points there.
The Eracade workshop
Target scores
- 130
- 260
- 3100
- 4140
- 5190
- 6240
- 7300
- 8360
Each target is a step up. Beat them all and you have outplayed the workshop.
The Early Web era, 1997–2004
Beige towers, bevelled buttons and games that loaded one modem squeal at a time.
High scores
The top ten runs are saved in this browser with your three initials. Nothing is uploaded unless you submit a ranked run, so clearing site data clears the table.
