Exhibit / touch it
The loading-bar wing
For a few years the first thing most people saw of a web game was a bar filling up. This wing shows eight ways to dress the wait, all drawn from scratch for Eracade, and lets you build a ninth.
Why the wait got a face
A web game had to be downloaded before it could be played, and in the years covered by the museum’s fourth and fifth halls, a download could take anything from several seconds to a minute. Staring at a blank page for that long felt like a fault, so developers learned to show the wait. A bar that fills tells you something is happening and roughly how much is left. A spinning thing says the same without the arithmetic. A joke makes the time go faster.
The screen that did this work was called a preloader. It was a tiny program that loaded first, drew itself immediately, and watched the real download while it ran. That made it the one part of a game every player was sure to see, and a good place for a sponsor’s logo, a tip, a dash of personality or an elaborate animation. The best ones were small works of design. The cheapest ones were a rectangle that jumped from 0 to 100.
Below, each style is drawn with plain shapes and a little script, and driven by a pretend download that stalls a little near the end, because that is when real ones did. The figures are not measuring anything. They are decoration, and being honest about that is part of the history.
Motion. The gallery is still unless you switch motion on, and starts still if your system asks for reduced motion. Even with motion on, nothing flashes; the fastest thing here is a gentle bounce. The tips reel only advances by itself while motion is on, and has a button for stepping through it by hand.
Build your own
The choice is saved in this browser only, under the name loaderStyle. The cabinet does not read it yet; when it does, the setting will already be there.
With respect to the people who made, and kept, these
The loading screens above are our own work, but the habit behind them belongs to thousands of designers and developers who built games and animations in the plugin years, mostly by themselves and mostly for free. Many of those works were lost when sites closed or the plugin was retired. Volunteers have spent years finding them, cataloguing them and building ways to run them again. If you want to see the real thing, not our tribute, please visit their work:
- Flashpoint Archive A community project that collects and preserves web games and animations.
- Ruffle An open-source player that runs old plugin content in modern browsers.
- Internet Archive A library of the web and much of what was on it.
Eracade hosts only its own work. We do not copy other people’s games, and the museum uses no screenshots or assets from any of them.