
Tap Tides
Hold to dive, let go to rise, and thread a line of pearls that lands exactly on the beat of the tide. Dodge urchins and jellyfish and keep the chain alive.
- Year
- 2014
- Era
- One-Tap
- Genre
- Endless / Rhythm
Free, no sign-up. Keyboard, touch or gamepad.
How to play
- Touch and hold anywhere (or hold mouse, Space or Down) to dive; release to rise.
- Pearls land on the beat.
- P to pause.
On touch
- Touch and hold anywhere to dive, release to rise.
Every run starts on the title screen. Pause any time with P or the pause button; calm mode removes flashes and screen shake.
Designer’s note
The pearls land on the beat of the tide, so the game is a rhythm game wearing a diving suit. Holding and releasing is as simple as input gets, and the difficulty comes from asking you to keep the same rhythm while the water speeds up. It is meant to be played with sound on.
The One-Tap era, 2012–2014
One thumb, big flat colours and endless runs built for the bus stop.
High scores
The top ten runs are saved in this browser with your three initials. Nothing is uploaded, so clearing site data clears the table.